Productivity Concepts
Chrono uses multipliers to calculate "Effective Hours", which can represent adjusted productivity or billable time differently from raw hours logged.
Actual Hours
This is the raw number of hours a team member logs against a project line item for a specific day.
- Example: A user logs
2.0hours for "Development" on Project X.
Multiplier (Productivity Index)
A numerical factor applied to Actual Hours to calculate Effective Hours. This can represent different things depending on your organization's workflow, such as:
-
Productivity Adjustment: A multiplier less than 1.0 might indicate a task took longer than standard, while > 1.0 might indicate higher efficiency.
-
Billable Factor: It could represent a factor applied for specific types of work.
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Task Weighting: Different tasks might have different multipliers.
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Default Value: Each user has a default organization-level multiplier (typically set between 0.25 and 2.0).
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Project Override: A specific multiplier can be set for a user on a specific project, overriding their default for time logged against that project.
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Access: Admins can set both organization-level and project-level multipliers. Managers can set project-level multipliers.
Effective Hours
This is the calculated value used in some reports (like the Master Report and Hours Logged Report).
- Calculation:
Effective Hours = Actual Hours × Multiplier - Multiplier Used: The calculation uses the project-specific multiplier if one is set for the user on that project; otherwise, it uses the user's organization-level default multiplier.
- Example: If a user logs
2.0Actual Hours and their effective Multiplier for that project is0.75, the Effective Hours are2.0 * 0.75 = 1.5. If their multiplier was1.25, the Effective Hours would be2.0 * 1.25 = 2.5.
Understanding the difference between Actual and Effective hours is key to interpreting reports like the Master Report correctly.